Includes
- GM Sniper II
- 2 Beam Sabers
- Manipulators
- Weapon-holding (1 pair)
- Trigger-finger (Sniper Rifle) (Right)
- Trigger-finger (Machine Gun) (Right)
- Open-palm (left)
- Sniper Rifle
- Bullpup Machine Gun
- Shield
- RH-35E Riah 35 Draken-E
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- Arms (Riah forces)
- Arms (Worker)
Kit Features & Gimmicks
- Draken-E can be built into either Riah Forces or Worker types.
Articulation
- The head can swivel on a ball-and-socket joint.
- Torso can tilt back and forth, though in a very limited extent.
- Shoulder joints can swing frontward.
- The arms can…
- Swivel on a ball-and-socket joint.
- Raise horizontally.
- The upper arms can rotate.
- The elbow and knees are double-jointed.
- The manipulators can swivel on a ball-and-socket joint.
- The waist can rotate 360 degrees.
- Front and side skirt armors are poseable to avoid interference with the leg articulation.
- The hip joint axis can swing frontward/backward on one side.
- The upper thigh joints can swing frontwards (and backwards in a limited extent) on a peg, raise horizontally, and/or rotate on each piece.
- The ankles can pivot/tilt.
- Draken-E’s single-piece arms and legs can swivel/swing.
Weapons/Other Gimmicks
- The head unit’s visor can flip down.
- The hands are swappable.
- Each of the weapons must be wielded by their respective hand parts.
- Beam Saber hilts can optionally detach from the rear waist as handheld weapons.
- The shield can be attached in two ways with the L-shaped adapter.
- GM Sniper II can mount onto any Action Bases. (sold sepearately)
Tips & Tricks
- For better results, some or most of the details are needed to be painted/panel-lined with Gundam Markers or Mr. Color paints.
- Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals and painted details.
- If using matte/flat-finish top coat, it is advisable not to spray on the translucent parts – can be done by masking or spraying top coat while the said parts are separated.














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